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Author Archives: Brother Joel
KinEmote Palm Click & Drag v0.1 Beta Released
We are happy to announce the release of KinEmote Palm Click & Drag v0.1 beta to the community. Many delays, both positive and not-so positive have stopped us integrating PCD directly into the KinEmote main program in a speedy manner, … Continue reading
Posted in KinEmote, Palm Click & Drag
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PCD Coming soon.
We know its been a long time in the making but we are putting the finishing touches on the palm click and drag engine for KinEmote and finishing up some internal testing. Expect to see this new release before the … Continue reading
Posted in KinEmote
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KinEmote PCD engine fuels Google’s Gmail Motion
Lateral Flux Inc. announces the acquisition of it’s KinEmote Palm Click & Drag (PCD) motion recognition engine to provide gesture support for the newly announced Google Gmail Motion platform. The KinEmote Palm Click & Drag (PCD) Engine has been seen … Continue reading
Posted in KinEmote
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Aaaand we’re back!
We wanted to post and let the community know that although things appear to have been quiet on the surface, a lot of work has been going on behind the scenes here at KinEmote. We have expanded our programming team … Continue reading
Posted in KinEmote
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Play Portal on Windows with Kinect and KinEmote
Our favorite mad creative scientist Matt F (DR_ROCKER87) is back with his latest adventures into KinEmote. This time he’s playing Valve’s legendary puzzle game ‘Portal’ by combining KinEmote functions with a wireless keyboard for what looks like a super fun … Continue reading
Posted in KinEmote
Tagged 0.4, Kinect, KinEmote, microsoft, openNI, Primesense, virtual mouse
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Negative Ghostrider the pattern is full. KinEmote & HAWX go for a flyby.
Matt Fedo is having fun again with KinEmote and HAWX. In this great little video he’s controlling his F-22 Raptor using KinEmote to translate his arm movements into some awesome flying scenes. As we continue to roll out more functionality … Continue reading
Posted in KinEmote
Tagged 0.4, HAWX, Kinect, KinEmote, openNI, Primesense, virtual mouse
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On-screen Keyboard for KinEmote
KinEmote user Matt Fedo (HackLife87) has put together a great looking on-screen keyboard for KinEmote that automatically launches when you click into any text field. Much like the UI keyboards on cell phones the keyboard is triggered by the ‘I-bar’ … Continue reading
Posted in KinEmote
Tagged 0.5b, browsing, keyboard, Kinect, KinEmote, microsoft, openNI, PCG Engine, Primesense
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Play Farmville on Kinect with KinEmote 0.5b
Here’s another favorite, Farmville being played on Kinect with the upcoming ‘Palm-Click & Drag Engine’ (PCG) technology in KinEmote 0.5b. This is still a prototype build that needs refining but it does show the pinpoint accuracy that is achievable with … Continue reading
Posted in KinEmote
Tagged 0.5b, Farmville, gesture, Kinect, KinEmote, microsoft, openNI, palm click, PCG Engine, Primesense
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Kinect mouse breakthrough. Use Web, Windows & Angry Birds with precise ‘Palm-Click & Drag’
Finally, super-precise mouse clicking and dragging is a reality for Kinect!!!! KinEmote’s new custom image recognition system shown in this tech demo allows users to accurately left-click and even click and hold to drag objects just like a real mouse. … Continue reading
Posted in KinEmote
Tagged angry birds, browsing, Kinect, KinEmote, microsoft, openNI, palm click, PCG Engine, Primesense, tracking, virtual mouse, XBox
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DashHacks play with KinEmote mouse
Here’s a quick and simple video of the guys over at DashHacks Network taking the virtual mouse function for a spin on Windows desktop. Spoiler – Look for much better clicking options coming very soon from KinEmote for your XBox … Continue reading
Posted in KinEmote
Tagged 0.4, dashhacks, Kinect, KinEmote, microsoft, openNI, Primesense, virtual mouse, XBox
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