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Tag Archives: openNI
Play Portal on Windows with Kinect and KinEmote
Our favorite mad creative scientist Matt F (DR_ROCKER87) is back with his latest adventures into KinEmote. This time he’s playing Valve’s legendary puzzle game ‘Portal’ by combining KinEmote functions with a wireless keyboard for what looks like a super fun … Continue reading
Posted in KinEmote
Tagged 0.4, Kinect, KinEmote, microsoft, openNI, Primesense, virtual mouse
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Negative Ghostrider the pattern is full. KinEmote & HAWX go for a flyby.
Matt Fedo is having fun again with KinEmote and HAWX. In this great little video he’s controlling his F-22 Raptor using KinEmote to translate his arm movements into some awesome flying scenes. As we continue to roll out more functionality … Continue reading
Posted in KinEmote
Tagged 0.4, HAWX, Kinect, KinEmote, openNI, Primesense, virtual mouse
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On-screen Keyboard for KinEmote
KinEmote user Matt Fedo (HackLife87) has put together a great looking on-screen keyboard for KinEmote that automatically launches when you click into any text field. Much like the UI keyboards on cell phones the keyboard is triggered by the ‘I-bar’ … Continue reading
Posted in KinEmote
Tagged 0.5b, browsing, keyboard, Kinect, KinEmote, microsoft, openNI, PCG Engine, Primesense
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Play Farmville on Kinect with KinEmote 0.5b
Here’s another favorite, Farmville being played on Kinect with the upcoming ‘Palm-Click & Drag Engine’ (PCG) technology in KinEmote 0.5b. This is still a prototype build that needs refining but it does show the pinpoint accuracy that is achievable with … Continue reading
Posted in KinEmote
Tagged 0.5b, Farmville, gesture, Kinect, KinEmote, microsoft, openNI, palm click, PCG Engine, Primesense
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Kinect mouse breakthrough. Use Web, Windows & Angry Birds with precise ‘Palm-Click & Drag’
Finally, super-precise mouse clicking and dragging is a reality for Kinect!!!! KinEmote’s new custom image recognition system shown in this tech demo allows users to accurately left-click and even click and hold to drag objects just like a real mouse. … Continue reading
Posted in KinEmote
Tagged angry birds, browsing, Kinect, KinEmote, microsoft, openNI, palm click, PCG Engine, Primesense, tracking, virtual mouse, XBox
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DashHacks play with KinEmote mouse
Here’s a quick and simple video of the guys over at DashHacks Network taking the virtual mouse function for a spin on Windows desktop. Spoiler – Look for much better clicking options coming very soon from KinEmote for your XBox … Continue reading
Posted in KinEmote
Tagged 0.4, dashhacks, Kinect, KinEmote, microsoft, openNI, Primesense, virtual mouse, XBox
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Play Angry Birds with Kinect & KinEmote
Here’s a silly and fun example we threw together of an easy way to use the new Virtual Mouse function in Kinemote 0.4 to play Angry Birds with your Kinect. I’m holding a wireless controller in my main hand and … Continue reading
Posted in KinEmote
Tagged 0.4, angry birds, gesture, Kinect, KinEmote, openNI, Primesense, XBox
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Kinect Virtual Mouse demo with KinEmote
It’s been 24 hours since we announced the release of the latest version of KinEmote and we’ve already seen 220 new community members and 275 downloads of the software!! In the same manner it didn’t take long for you guys … Continue reading
KimEmote Public Beta 0.4 now available
It’s never been easier or more fun to use your Xbox Kinect camera with Windows 7, Vista or XP. We’re happy to announce the release of KinEmote Public Beta 0.4 which brings a list of new features and enhancements to … Continue reading
KinEmote in 2011 and upcoming 0.4 beta
The first few weeks of 2011 were an explosive time of growth for us here on the KinEmote development team and we’re still flying ahead at what feels like 1,000 mph. KinEmote 0.3 enjoyed huge success over the Christmas season … Continue reading